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CONTENTS

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Version: 2.2

Last Update: 10 September 2025

Introduction

What is Wild Harvest

Wild Harvest is a complete plant growth and gathering framework for Unity, designed for RPGs, survival, farming, and open-world projects. Each pack provides high-quality, game-ready 3D plants with multi-stage growth, harvestable pickups, and integrated visual effects—ready to drop into your scenes.

Unlike static environment props, every Wild Harvest plant is interactive: it grows, responds to player actions, and yields collectible items. Growth can be driven by timers, player interaction, or external triggers, making the system flexible enough for both farming simulations and RPG resource gathering.

Whether you’re building a survival game with hunger and crafting systems, an RPG with alchemy and foraging mechanics, or a cozy farming sim with seasonal crops, Wild Harvest provides everything you need: from detailed meshes and icons to ready-to-use prefabs with harvesting logic built-in.


Core Features:

Screenshot 2.png


Supported Use Cases:


Contacting Support

Online Documentation - https://nv3d.notion.site/

If you encounter any issues or have questions not covered in this documentation you can contact Matt directly, or join our active Discord server for help, tips and community events.

✉️ [email protected]

🗨️ https://discord.gg/TQ7ADa8zFu


Pack Overview

The Wild Harvest Series combines multiple themed packs of interactive crops and plants, all built on the same core harvesting system. Buying the bundle grants access to all included packs, which can also be imported and managed individually from your Asset Store library.

About bundles

When you purchase a bundle, you’re granted access to the individual asset packs it includes. After completing your purchase, you’ll need to visit each product page listed in the bundle and claim them individually for free. Once claimed, each pack will be added to your Unity Asset Store library under My Assets.

This ensures you can download, import, and manage each pack independently, just as if you had purchased them separately.

<aside> ✅ Note All packs use the same logic. No additional scripting is required when adding new packs.

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<aside> ✅ Note All packs include support for BiRP, URP, and HDRP via switch packages. See the Render Pipeline Compatibility section for details on how to apply the appropriate pipeline for your project.

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Wild Harvest: Crop & Plant Bundle



Getting Started

This section will walk you through installing and testing the Wild Harvest system. All packs share the same folder structure and prefab logic, so the process is consistent whether you’ve purchased a single pack or the full bundle.

<aside> ✅ Note You don’t need advanced scripting knowledge to use Wild Harvest. All plants are prefab-driven, with configurable fields in the Inspector.

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Import the Pack(s)


Render Pipeline Compatibility


Running the Demo Scene


Placing Plants in Your Scene


Collision-Based Triggers


Audio & VFX


Core Architecture

The Wild Harvest series is built on a shared, modular codebase designed for plant growth, harvesting, and visual feedback. All packs use the same foundational system to handle crop progression, resource spawning, and player interaction.

<aside> ✅ Note No scripting changes are needed when combining packs. All logic is centrally maintained in the shared scripts folder and configured through the Unity Inspector.

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PatchController.cs


CollisionTrigger.cs


BunchAnim.cs


SoilWatering.cs


Script Graph Versions (Legacy)


Integration

Wild Harvest is designed for modular integration. Each crop patch prefab is self-contained and can be dropped directly into your scene or extended to support game-specific systems.


Scene Integration


Input Options


Harvesting System


Audio & VFX


Required Tags


Customization & Extension

This section explains how to tailor the Wild Harvest framework to your game’s specific systems, such as inventory integration, quest progression, or alternative harvesting mechanics.

Custom Shaders


Customizing Growth


Customizing Harvest


Pickup Behavior